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The systematic evaluation of an embodied control interface for virtual reality.

Kenan Bektaş1,2, Tyler Thrash3, Mark A van Raai4

  • 1Institute of Computer Science, University of St. Gallen, St. Gallen, Switzerland.

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The Limbic Chair, a novel embodied interface for virtual reality (VR), shows promise for reducing simulator sickness and head movements in flight simulations. While a gamepad offered better usability in city navigation, the chair may replace some traditional handheld controls.

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Area of Science:

  • Human-Computer Interaction
  • Virtual Reality
  • Ergonomics

Background:

  • Embodied interfaces in virtual reality (VR) can enhance immersion and mitigate simulator sickness compared to traditional handheld controllers.
  • The Limbic Chair is a novel embodied interface designed for independent leg movement while seated.

Purpose of the Study:

  • To evaluate the effectiveness of the Limbic Chair as an embodied interface in VR.
  • To compare the Limbic Chair against a gamepad in city navigation and flight simulation scenarios.

Main Methods:

  • The study employed performance metrics (time, accuracy), physiological measures (head movements, body sway), and questionnaires (presence, usability, workload, simulator sickness).
  • Participants interacted with VR environments using either the Limbic Chair or a gamepad.

Main Results:

  • In city navigation, the gamepad yielded higher presence, usability, and lower workload.
  • The Limbic Chair reduced body sway and head movements in flight simulation, indicating less simulator sickness, but resulted in slower performance and higher workload.
  • No significant differences were found in other measured aspects between the two interfaces.

Conclusions:

  • The Limbic Chair demonstrates potential for specific VR applications, particularly in reducing simulator sickness.
  • It may serve as an alternative to handheld controllers for certain VR control functions.
  • Further research is needed to optimize its performance and usability across diverse VR experiences.