Related Experiment Video
Updated: Oct 10, 2025

05:40
Using an Automated Hirschberg Test App to Evaluate Ocular Alignment
Published on: March 24, 2020
14.7K
Hess Screen Revised: How Eye Tracking and Virtual Reality change Strabismus Assessment
Summary
Virtual Reality (VR) offers new ways to measure strabismus, a disorder of eye misalignment. This study adapted the Hess Screen Test for VR, finding significant differences in deviation angle measurements compared to 2D tests.
Area of Science:
- Ophthalmology
- Vision Science
- Human-Computer Interaction
Background:
- Strabismus is a common visual disorder involving eye misalignment, quantified by the deviation angle.
- Virtual Reality (VR) Head-Mounted-Displays (HMD) with eye tracking present novel opportunities for strabismus assessment.
- Existing VR research primarily focuses on prism cover tests, with limited exploration of screen tests.
Purpose of the Study:
- To implement the Hess Screen Test within a VR environment using an HMD and eye tracking.
- To objectively measure the deviation angle in strabismus patients using the VR Hess Screen Test.
- To compare the measurements from the VR Hess Screen Test against a traditional 2D monitor-based test.
Main Methods:
- Development of a VR-based Hess Screen Test utilizing an HMD equipped with integrated eye tracking.
- Conducting a study to evaluate the functionality and performance of the VR Hess Screen Test.
- Comparative analysis of deviation angle measurements obtained from the VR implementation versus a 2D monitor version.
Main Results:
- The VR Hess Screen Test successfully implemented objective measurement of the deviation angle.
- Significant differences were observed in the measured deviation angles between the VR and 2D monitor-based tests.
- These discrepancies are hypothesized to stem from variations in the type of ocular dissociation induced by each method.
Conclusions:
- The VR Hess Screen Test provides a novel, objective method for assessing strabismus deviation angles.
- VR technology offers a distinct approach to visual field testing compared to traditional 2D methods.
- Further research is warranted to understand the implications of different dissociation types in VR-based eye assessments.

