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The ulna and radius are parallel bones of the antebrachium or the forearm. The ulna lies medially and consists of a bony tip called the olecranon process at its proximal end. This hook-like projection articulates with the olecranon fossa of the humerus and forms the "hinged" ulnohumeral part of the elbow joint. This joint facilitates forearm extension and flexion while preventing its hyperextension. Similarly, the coronoid process, another bony projection on the proximal/anterior side...
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One of the distinctive characteristics of circular shafts is their ability to maintain their cross-sectional integrity under torsion. In other words, each cross-section continues to exist as a flat, unaltered entity, simply rotating like a solid, rigid slab. To understand the distribution of shearing stress within such a shaft, consider a cylindrical section inside this circular shaft. This section has a length of L and a radius of R, with one end fixed. The radius of the cylindrical section is...
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The radius is longer of the two bones that make up the human antebrachium or forearm. At the proximal end, the radius articulates with the capitulum of the humerus and the radial notch of the ulna to form the elbow joint. At the distal end, the radius articulates with the ulna via the ulnar notch, forming the distal radioulnar joint. Distally, the radius also attaches to the carpal wrist bones (scaphoid and lunate) to form the radiocarpal joint.
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Consider a component AB undergoing a linear motion. Along with a linear motion, point B also rotates around point A. To comprehend this complex movement, position vectors for both points A and B are established using a stationary reference frame.
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Estimation of Contact Regions Between Hands and Objects During Human Multi-Digit Grasping
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Exploiting Spherical Projections To Generate Human-Like Wrist Pointing Movements.

Carlo Tiseo, Sydney Rebecca Charitos, Michael Mistry

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    |December 11, 2021
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    Summary
    This summary is machine-generated.

    Human movement generation is explained by spherical projections within the Passive Motion Paradigm (PMP). This approach eliminates complex calculations, reducing computational cost for human-like motion control.

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    Area of Science:

    • Robotics and Neuroscience
    • Biomechanics
    • Motor Control

    Background:

    • Understanding human movement generation is crucial for advancing robotics and neuroscience.
    • Optimal Feedback Control (OFC) and Passive Motion Paradigm (PMP) are leading theories for human-like motion but involve complex nonlinear inverse problems.
    • PMP offers path-independent movements, aligning with observed human behavior, unlike path-dependent OFC.

    Purpose of the Study:

    • To explain the path-independent behavior in human wrist pointing tasks.
    • To reduce the computational cost associated with generating human-like movements.
    • To demonstrate a novel PMP architecture that bypasses nonlinear inverse optimization.

    Main Methods:

    • Utilizing spherical projections of planar tasks to model wrist pointing movements.
    • Implementing a Fractal Impedance Controller within the PMP framework.
    • Replacing nonlinear inverse optimization with a nonlinear anisotropic stiffness impedance profile.

    Main Results:

    • Path-independent wrist pointing behavior is explained by spherical projections.
    • The proposed PMP architecture eliminates the need for nonlinear inverse problems.
    • Computational cost is significantly reduced compared to previous methods.

    Conclusions:

    • Spherical projections offer a method to understand and replicate path-independent human movements.
    • The Fractal Impedance Controller-based PMP architecture provides an efficient alternative to traditional OFC and PMP methods.
    • This approach enhances the feasibility of generating human-like motions in various applications.