Related Experiment Video
Updated: Oct 9, 2025

Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
Published on: December 16, 2010
Emotion Recognition and Inhibitory Control in Adolescent Players of Violent Video Games
Ewa Miedzobrodzka1, Elly A Konijn1, Lydia Krabbendam1
1Vrije Universiteit Amsterdam.
Abstract:
Developmental changes during adolescence may make youth susceptible to violent media effects. Two studies with male adolescents (N1 = 241; N2 = 161; aged 12-17) examined how habitual and short-term violent video gaming may affect emotion recognition and inhibitory control. We found that not habitual exposure to violent video games, but to antisocial media content predicted worse emotion recognition. Furthermore, higher habitual exposure to violent games predicted better inhibitory control over emotional stimuli in a stop signal task. However, short-term causal effects of violent gameplay on adolescents were not found. While these results do not indicate a negative impact of violent video games on young players, future research may further investigate possible effects of antisocial media content on adolescents.
Related Concept Videos
Aggression
Feedback Inhibition

