Improving upper-limb and trunk kinematics by interactive gaming in individuals with chronic stroke: A single-blinded
Maxime Térémetz1, Alicia Garcia Alvarez2, Sylvain Hanneton3
1Institute of Psychiatry and Neuroscience of Paris, INSERM U1266, Université de Paris, Paris, France.
Annals of Physical and Rehabilitation Medicine
|December 20, 2021
Summary
Interactive gaming therapy for upper-limb stroke rehabilitation showed similar elbow extension recovery as conventional therapy. This study found no significant difference in compensatory trunk movement between gaming and traditional methods.
Area of Science:
- Neurorehabilitation
- Robotics and Virtual Reality in Medicine
- Biomechanics of Movement
Background:
- Commercial gaming systems are increasingly utilized in stroke rehabilitation.
- The impact of these systems on upper-limb recovery versus compensatory movements remains unclear.
Purpose of the Study:
- To compare interactive gaming (Nintendo Wii) with conventional therapy for upper-limb stroke rehabilitation.
- To assess effects on elbow extension (recovery) and forward trunk motion (compensation).
- To evaluate secondary outcomes including clinical assessments, pain, effort, and movement kinematics.
Main Methods:
- A single-centre randomized controlled trial comparing 12 sessions of Wii therapy to conventional therapy over 4 weeks.
- Electromagnetic and inertial sensors were used to measure elbow extension, trunk motion, and arm/trunk acceleration.
- Outcomes assessed at baseline and 4 weeks included clinical tests (Fugl-Meyer, Box and Block, ARAT, MAL, SIS) and kinematic data.
Main Results:
- No significant difference in the mean change of elbow extension angle or forward trunk position between Wii and conventional therapy groups.
- Both groups showed similar, small improvements in clinical scores.
- Arm acceleration during Wii sessions increased with training, but trunk acceleration did not.
Conclusions:
- Supervised upper-limb gaming therapy yielded comparable elbow extension recovery to conventional therapy.
- Gaming therapy did not increase compensatory trunk movement in chronic stroke survivors.
- Additional or more frequent sessions may be required for greater therapeutic benefits.


