Developing a Health Game to Prepare Preschool Children for Anesthesia: Formative Study Using a Child-Centered

Brynja Ingadottir1,2, Elina Laitonen3, Adalheidur Stefansdottir4

  • 1Faculty of Nursing, School of Health Sciences, University of Iceland, Reykjavik, Iceland.

JMIR Serious Games
|January 20, 2022
PubMed

Insights

Preschool children can actively contribute to designing health education games for anesthesia preparation. This child-centered approach enhanced game usability, making it ready for clinical testing and improving pediatric patient coping strategies.

Area of Science:

  • Pediatric Anesthesia
  • Health Education Technology
  • User-Centered Design

Background:

  • Millions of children undergo anesthesia annually, often experiencing fear and anxiety impacting recovery.
  • Educational games offer a promising medium for preparing children, utilizing relaxation, distraction, and education.
  • Involving preschool children in user-centered design presents unique developmental challenges.

Purpose of the Study:

  • To describe the development and usability of a computer-based educational health game for preschool children facing anesthesia.
  • To document lessons learned from applying a child-centered design approach with young children.

Main Methods:

  • A formative mixed-methods, child-centered study design was employed.
  • Preschool children (4-6 years) participated in playful workshops (n=26) to inform game design.
  • Usability testing involved game-playing and interviews (n=16), with data collected via observation, interviews, and drawings.

Main Results:

  • Children actively shared insights on hospitals, emotions, and game preferences.
  • Usability testing confirmed the game's high usability and provided data for modifications.
  • The participatory design process significantly informed game development and future iterations.

Conclusions:

  • Preschool children can effectively contribute to designing relevant health education games through playful engagement.
  • The child-centered approach successfully improved the game's usability.
  • The educational game is now optimized and prepared for clinical testing in pediatric anesthesia preparation.
Abstract

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