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Introducing Gamification in eHealth Platforms for Promoting Wellbeing.

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Area of Science:

  • Health Informatics
  • Human-Computer Interaction
  • Behavioral Science

Background:

  • Information Technology (IT) systems increasingly use gamification to boost user engagement and feature adoption.
  • eHealth applications can benefit significantly from gamification to encourage sustained user interaction and health management.

Purpose of the Study:

  • To present a novel, modular approach for implementing gamification in an eHealth prototype.
  • To enhance user motivation for daily application use, continuous health monitoring, and healthier lifestyle promotion.

Main Methods:

  • Developed a prototype eHealth application incorporating a flexible gamification strategy.
  • Designed gamification features for modular integration, enabling customization for user activity monitoring, analysis, feedback, and interactivity.

Main Results:

  • The gamification approach effectively encouraged daily use of the eHealth application.
  • Users were motivated to continuously monitor their health and adopt healthier lifestyle behaviors.

Conclusions:

  • The proposed modular gamification approach is effective for eHealth applications.
  • This flexible strategy can be adapted to various systems and user scenarios to improve health outcomes.