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It is far more common for collisions to occur in two dimensions; that is, the initial velocity vectors are neither parallel nor antiparallel to each other. Let's see what complications arise from this. The first idea is that momentum is a vector. Like all vectors, it can be expressed as a sum of perpendicular components (usually, though not always, an x-component and a y-component, and a z-component if necessary). Thus, when the statement of conservation of momentum is written for a...
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Related Experiment Video

Updated: Oct 4, 2025

Photorealistic Learned Landscapes for Augmented Reality
06:54

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Published on: June 27, 2025

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Duplicated Reality for Co-located Augmented Reality Collaboration.

Kevin Yu, Ulrich Eck, Frieder Pankratz

    IEEE Transactions on Visualization and Computer Graphics
    |February 11, 2022
    PubMed
    Summary
    This summary is machine-generated.

    Duplicated Reality allows remote users to collaborate in shared Augmented Reality (AR) spaces by creating a digital copy of the 3D environment. This method shows comparable results to in-situ augmentation, with a slight decrease in user awareness.

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    Area of Science:

    • Human-Computer Interaction
    • Computer Graphics
    • Collaborative Systems

    Background:

    • Augmented Reality (AR) enables powerful communication for multi-disciplinary co-assisting tasks.
    • Collaborative AR often faces challenges with conflicting user intentions in shared physical spaces.
    • Physical co-location can be a constraint in remote collaborative scenarios.

    Purpose of the Study:

    • To introduce and evaluate the Duplicated Reality concept for remote AR collaboration.
    • To enable remote annotation of a 3D region of interest (ROI) while maintaining co-location.
    • To compare Duplicated Reality with in-situ augmentation in terms of collaboration, effort, awareness, usability, and task quality.

    Main Methods:

    • Real-time reconstruction of a 3D ROI into a digital copy.
    • In-situ visualization of the digital copy via an AR user interface.
    • User study comparing Duplicated Reality with in-situ augmentation.

    Main Results:

    • Duplicated Reality yielded objective and subjective results comparable to in-situ augmentation.
    • A slight decrease in the consulting user's awareness of co-located users was observed with Duplicated Reality.
    • The duplication of the working area into a consulting area offers novel interaction possibilities.

    Conclusions:

    • Duplicated Reality is a viable method for enhancing remote collaboration in AR.
    • The system effectively supports remote annotation and co-located interaction.
    • Further research into new interaction paradigms for Duplicated Reality in AR collaboration is warranted.