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Usability Testing of Virtual Reality Applications-The Pilot Study.

Dorota Kamińska1, Grzegorz Zwoliński1, Anna Laska-Leśniewicz1

  • 1Institute of Mechatronics and Information Systems, Lodz University of Technology, 90-924 Lodz, Poland.

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Summary

Automating virtual reality (VR) application usability testing is possible using objective data like head tracking and EEG sensors. This method offers a more efficient and less subjective alternative to traditional testing approaches.

Keywords:
UXhuman-computer interactiontestingusabilityvalidationvirtual reality

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Area of Science:

  • Human-Computer Interaction
  • Virtual Reality
  • Usability Engineering

Background:

  • The proliferation of virtual reality (VR) applications necessitates efficient and objective usability testing methods.
  • Traditional usability testing is often time-consuming, resource-intensive, and prone to subjective interpretation.
  • There is a growing need for data-driven approaches to evaluate VR application user experience.

Purpose of the Study:

  • To explore the automation of usability testing for virtual reality (VR) applications.
  • To investigate the use of objective measurable parameters for automated usability evaluation.
  • To validate automated testing against traditional methods.

Main Methods:

  • Developed a simple VR application with non-stressful tasks.
  • Recruited fourteen volunteers to participate in the study.
  • Collected objective data using Head-Mounted Display (HMD) tracking and electroencephalogram (EEG) sensors.
  • Supplemented objective data with video recording and post-experiment questionnaires.
  • Analyzed subjective data from questionnaires and compared it with objective measurements and observational data.

Main Results:

  • Objective data from signal monitoring (head/hand tracking, EEG) was successfully acquired.
  • Collected subjective feedback through questionnaires and post-experiment interviews.
  • Juxtaposed automated data with observational and subjective results.
  • Demonstrated promising results indicating the validity and efficacy of automated usability testing.

Conclusions:

  • Automated usability testing for VR applications is potentially achievable.
  • Objective data collection and analysis can provide reliable insights into VR application usability.
  • This approach offers a more efficient and objective alternative to traditional usability testing methods.