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Computer applications in veterinary medical education.

H Cobb

    The Veterinary Clinics of North America. Small Animal Practice
    |July 1, 1986
    PubMed
    Summary

    This review explores diverse computer applications in veterinary medical education, including simulations and educational games. These tools enhance learning through interactive methods like problem-solving and testing.

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    Area of Science:

    • Veterinary Medical Education
    • Educational Technology

    Background:

    • Computer applications are increasingly integrated into educational settings.
    • Veterinary medical education can benefit from diverse technological tools to enhance learning outcomes.

    Purpose of the Study:

    • To review and categorize various computer applications utilized in veterinary medical education.
    • To highlight the scope of digital tools available for enhancing veterinary training.

    Main Methods:

    • Literature review of existing computer applications in veterinary medical education.
    • Categorization of applications based on their educational function.

    Main Results:

    • Identified applications include drill-and-practice, tutorials, problem-solving software, testing platforms, and educational management programs.
    • Other categories encompass educational games, word processing tools, utilities, authoring programs, and simulations.

    Conclusions:

    • A wide array of computer applications can support and diversify veterinary medical training.
    • These technologies offer varied pedagogical approaches to improve student engagement and knowledge acquisition.

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