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Updated: Oct 1, 2025

Using a Virtual Reality Walking Simulator to Investigate Pedestrian Behavior
Published on: June 9, 2020
Pedestrian flow characteristics through different angled bends: Exploring the spatial variation of velocity
Jamal Hannun1, Charitha Dias1,2, Alaa Hasan Taha1
1Department of Civil and Architectural Engineering, Qatar University, Doha, Qatar.
Abstract:
Common geometrical layouts could potentially be bottlenecks, particularly during emergency and high density situations. When pedestrians are interacting with such complex geometrical settings, the congestion effect might not be uniform over the bottleneck area. This study uses the trajectory data collected through a controlled laboratory experiment to explore the spatial variation of speeds when a group of people navigates through bends. Four turning angles, i.e., 45°, 90°, 135° and 180°, with a straight corridor and two speed levels, i.e., normal speed walking and slow running (jogging), were considered in these experiments. Results explained that the speeds are significantly different over the space within the bend for all angles (except 0°) under both speed levels. In particular, average walking speeds are significantly lower near the inner corner of the bend as compared to the outer corner. Further, such speed variations are magnified when the angle of the bend and desired speed increase. These outcomes indicate that even smaller turning angles, e.g., 45° could create bottlenecks near the inner corner of the bend, particularly when the walking speeds are high. The findings of this study could be useful in understanding the congestion and bottleneck effects associated with complex geometrical settings, and calibrating microscopic simulation tools to accurately reproduce such effects.
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