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How educational are 'educational' apps for young children? App store content analysis using the Four Pillars of
Marisa Meyer1, Jennifer M Zosh2, Caroline McLaren1
1Department of Pediatrics, University of Michigan, Ann Arbor, MI.
Summary
Most children's educational apps lack proven educational value. This study found free apps, particularly those with distracting features, scored lower in engagement and overall quality compared to paid options.
Area of Science:
- Child Development
- Educational Technology
- Human-Computer Interaction
Background:
- Growing concerns exist regarding the educational efficacy of children's apps.
- Limited research has validated the learning potential of popular educational applications.
- Existing apps often lack a strong foundation in developmental science principles.
Purpose of the Study:
- To operationalize the Four Pillars of Learning into a coding scheme for app evaluation.
- To assess the educational quality of widely-used children's apps.
- To compare the educational quality of free versus paid applications.
Main Methods:
- Developed a coding scheme based on the Four Pillars of Learning (Active Learning, Engagement, Meaningful Learning, Social Interaction).
- Analyzed 100 top-downloaded educational apps and 24 frequently used preschool apps.
- Assigned scores (0-3) per Pillar, defining apps scoring ≤4 as lower-quality.
Main Results:
- Children's educational apps generally received low scores across all Four Pillars.
- Free apps demonstrated significantly lower scores for Engagement in the Learning Process and overall quality compared to paid apps.
- Distracting enhancements in free apps were identified as a contributing factor to lower engagement scores.
Conclusions:
- The educational quality of commercially available children's apps is often insufficient.
- Free apps may offer a less engaging and educationally sound experience due to design choices.
- There is a critical need for app developers to integrate developmental science into the design of educational applications.
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