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Measuring Engagement of Spectators of Social Digital Games
Published on: July 3, 2021
Nicholas David Bowman1, Diana Rieger2, Jih-Hsuan Tammy Lin3
1Texas Tech University, USA; Taiwan Institute for Governance and Communication Research, Taiwan.
Video games are social activities that boost well-being. This review explores social play, psychological recovery through gaming, and emerging technologies, highlighting research gaps in social gaming and well-being.
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