Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Concept Videos

Observational Learning01:12

Observational Learning

349
Albert Bandura's observational learning, also known as imitation or modeling, occurs when a person observes and imitates another's behavior. It is a quicker process than operant conditioning. A well-known example is the Bobo doll study, where children who saw an adult acting aggressively towards the doll were more likely to act aggressively when left alone, compared to those who observed a nonaggressive adult. Many psychologists view observational learning as a form of latent learning...
349
Introduction to Learning01:18

Introduction to Learning

575
Learning is the process of acquiring knowledge or skills through practice or experience, leading to long-lasting behavioral changes. This acquisition occurs through interaction with the environment and requires practice or experience. For instance, mastering a skill such as surfing requires considerable practice and experience, highlighting the essential role of repeated interactions with the environment in learning.
In contrast to learned behaviors, unlearned behaviors such as crying, sexual...
575
Multi-input and Multi-variable systems01:22

Multi-input and Multi-variable systems

180
Cruise control systems in cars are designed as multi-input systems to maintain a driver's desired speed while compensating for external disturbances such as changes in terrain. The block diagram for a cruise control system typically includes two main inputs: the desired speed set by the driver and any external disturbances, such as the incline of the road. By adjusting the engine throttle, the system maintains the vehicle's speed as close to the desired value as possible.
In the absence...
180
Associative Learning01:27

Associative Learning

630
Associative learning is a fundamental concept in behavioral psychology, wherein a connection is established between two stimuli or events, leading to a learned response. This process is critical in understanding how behaviors are acquired and modified. Conditioning, the mechanism through which associations are formed, can be divided into two main types: classical conditioning and operant conditioning, each elucidating different aspects of associative learning.
Classical conditioning, also known...
630
Neural Circuits01:25

Neural Circuits

1.7K
Neural circuits and neuronal pools are two of the main structures found in the nervous system. Neural circuits are networks of neurons that work together to carry out a specific task or process. They consist of interconnected neurons and glial cells, which provide structural and metabolic support.
Neuronal pools are collections of nerve cells with similar functions and interact through chemical and electrical signals. These pools include both interneurons (the central neural circuit nodes that...
1.7K
Collisions in Multiple Dimensions: Introduction01:05

Collisions in Multiple Dimensions: Introduction

5.7K
It is far more common for collisions to occur in two dimensions; that is, the initial velocity vectors are neither parallel nor antiparallel to each other. Let's see what complications arise from this. The first idea is that momentum is a vector. Like all vectors, it can be expressed as a sum of perpendicular components (usually, though not always, an x-component and a y-component, and a z-component if necessary). Thus, when the statement of conservation of momentum is written for a...
5.7K

You might also read

Related Articles

Articles linked to this work by shared authors, journal, and citation graph.

Sort by
Same author

Endotherapeutic approach to gastric antral vascular ectasia: Argon plasma coagulation vs. endoscopic band ligation: Randomized clinical trial.

Endoscopy international open·2026
Same author

A cloud-based two-layer text classification framework for mental health screening with sarcasm and emoji-aware sentiment analysis.

Scientific reports·2026
Same author

Efficacy and safety of EUS guided coil embolization with gelatin sponge versus coil embolization with glue for gastric varices.

Gastrointestinal endoscopy·2026
Same author

Deep convolutional models for robust multi-crop disease recognition in real-world conditions.

Scientific reports·2026
Same author

Explainable Lightweight Model Using Low-Rank and Convolutional Block Attention for Pancreatic Cancer Diagnosis.

The international journal of medical robotics + computer assisted surgery : MRCAS·2026
Same author

Diagnostic performance of 68 Ga-DOTANOC PET/computed tomography in cardiac sarcoidosis: comparison with 18 F-fluorodeoxyglucose PET/computed tomography and cardiac magnetic resonance.

Nuclear medicine communications·2026

Related Experiment Video

Updated: Sep 29, 2025

A Step-by-Step Implementation of DeepBehavior, Deep Learning Toolbox for Automated Behavior Analysis
05:41

A Step-by-Step Implementation of DeepBehavior, Deep Learning Toolbox for Automated Behavior Analysis

Published on: February 6, 2020

9.5K

n-Player Stochastic Duel Game Model with Applied Deep Learning and Its Modern Implications.

Manik Gupta1, Bhisham Sharma1, Akarsh Tripathi1

  • 1Chitkara University School of Engineering & Technology, Chitkara University, Himachal Pradesh, India.

Sensors (Basel, Switzerland)
|March 26, 2022
PubMed
Summary

This study enhances stochastic duel theory with a new model incorporating player intent and teaming, validated by deep learning on video game data. It offers a foundation for applying game theory to modern problems.

Keywords:
LSTMcombat analysisdeep learninggame theorystochastic dueltrust calculationvideo games

More Related Videos

Deep Neural Networks for Image-Based Dietary Assessment
13:19

Deep Neural Networks for Image-Based Dietary Assessment

Published on: March 13, 2021

9.4K
Constructing and Visualizing Models using Mime-based Machine-learning Framework
06:19

Constructing and Visualizing Models using Mime-based Machine-learning Framework

Published on: July 22, 2025

913

Related Experiment Videos

Last Updated: Sep 29, 2025

A Step-by-Step Implementation of DeepBehavior, Deep Learning Toolbox for Automated Behavior Analysis
05:41

A Step-by-Step Implementation of DeepBehavior, Deep Learning Toolbox for Automated Behavior Analysis

Published on: February 6, 2020

9.5K
Deep Neural Networks for Image-Based Dietary Assessment
13:19

Deep Neural Networks for Image-Based Dietary Assessment

Published on: March 13, 2021

9.4K
Constructing and Visualizing Models using Mime-based Machine-learning Framework
06:19

Constructing and Visualizing Models using Mime-based Machine-learning Framework

Published on: July 22, 2025

913

Area of Science:

  • Game Theory and Computational Modeling
  • Stochastic Processes and Operations Research

Background:

  • The theory of stochastic duels has evolved, with limited exploration of modern applications.
  • Existing combat assessment models often lack realism for contemporary scenarios.
  • Video games offer a rich source of data for analyzing combat dynamics.

Purpose of the Study:

  • To provide a conceptual foundation for stochastic duels and explore game models.
  • To introduce a novel evaluation model for realistic combat scenarios, including player intent and teaming.
  • To investigate the application of stochastic duel theory in modern contexts, particularly through video game data.

Main Methods:

  • Literature review and timeline of stochastic duel theory development.
  • Introduction of a new pair-wise duel evaluation model with a trust mechanism.
  • Development and training of a deep-learning model using data from shooter video games.

Main Results:

  • The proposed model, unlike conventional ones, handles pair-wise duels throughout the game.
  • A deep-learning model trained on video game data supports the novel evaluation model's efficacy.
  • The new model demonstrates improved realism by considering player intent and teaming.

Conclusions:

  • The novel stochastic duel model offers a more realistic approach to combat assessment.
  • Video game data provides a viable resource for training and validating combat models.
  • This research lays groundwork for innovative applications of game theory in solving real-world problems.