Gamification as technology enabler in SEN and DHH education

Gwendoline Laurissa Chan1, Mohammad Issack Santally1, Jack Whitehead2

  • 1University of Mauritius, Moka, Mauritius.

Education and Information Technologies
|March 29, 2022
PubMed
Summary

Gamification of French learning resources shows a slight improvement for Special Educational Needs (SEN) and Deaf and Hard of Hearing (DHH) students. This study explores challenges and impacts of game-based learning aids for these students in Mauritius.