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Transcranial Direct Current Stimulation for Online Gamers
Published on: November 9, 2019
Investigating how internet gaming disorder and bodily dissociation experiences vary by game genres
Silvia Casale1, Giulia Fioravanti2, Alessia Musicò3
1Psychology Unit, Department of Health Sciences, University of Florence, via di San Salvi 12, 50135, Florence, Italy. silvia.casale@unifi.it.
Abstract:
This study aims to investigate whether Internet gaming disorder (IGD) and bodily dissociation vary depending on the most frequently used game genre. Seven hundred and fifteen highly engaged online players (71.5% men; mean age 29.75 ± 7.48 years) recruited in player communities completed a survey that assessed game genre, bodily dissociative experiences and IGD. The results showed significantlly higher levels of IGD among multiplayer online battle arenas (MOBA) and massively multiplayer online role-playing games players relative to first-person shooters (FPS) game players, whilst MOBA players report significantly higher bodily dissociative experiences compared to MORPG and FPS. However, we found that differences on body dissociation disappear at high levels of IGD, with problematic players showing high body disconnection, regardless of the type of game most frequently used. This suggests that high engagement in online games has the potential to disconnect a player from his body, regardless of the type of game used.
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