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"CityQuest," A Custom-Designed Serious Game, Enhances Spatial Memory Performance in Older Adults.

Niamh A Merriman1, Eugenie Roudaia1, Jan Ondřej2

  • 1School of Psychology, Institute of Neuroscience, Trinity College Dublin, Dublin, Ireland.

Frontiers in Aging Neuroscience
|March 31, 2022
PubMed
Summary
This summary is machine-generated.

Video game training improved spatial memory and executive function in older adults. Multicomponent games, like CityQuest, show promise for cognitive enhancement in aging populations.

Keywords:
agingbalance controlspatial navigationtraining interventionvideo game

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Area of Science:

  • Gerontology
  • Cognitive Neuroscience
  • Human-Computer Interaction

Background:

  • Spatial cognition and memory often decline with age.
  • The effectiveness of cognitive training on age-related spatial memory deficits is not well understood.
  • Video games offer a novel platform for cognitive training interventions.

Purpose of the Study:

  • To investigate if a custom-designed video game enhances spatial memory in older adults.
  • To compare the effects of a multicomponent game (spatial navigation, obstacle avoidance, balance) versus simpler training conditions.
  • To assess the impact of training on various spatial memory types and executive functions.

Main Methods:

  • 56 healthy older adults (65-84 years) participated in 10 video game sessions over 5 weeks.
  • Participants were assigned to three groups: CityQuest (full game), Spatial Navigation-only, or Obstacles-only.
  • Pre- and post-intervention assessments included object recognition, egocentric/allocentric spatial memory, navigation strategy, and executive functioning.

Main Results:

  • Spatial navigation training, especially the CityQuest group, led to overall improvements in spatial memory and executive function.
  • Significant gains were observed in the landmark location task for the CityQuest group.
  • No significant shift in strategy preference from egocentric to allocentric was detected.

Conclusions:

  • Spatial memory in healthy older adults can be improved through short-term training.
  • Multicomponent video games represent a viable technological approach for cognitive training in older adults.
  • Age-appropriate video game interventions hold potential for maintaining and enhancing cognitive abilities in aging populations.