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"CityQuest," A Custom-Designed Serious Game, Enhances Spatial Memory Performance in Older Adults
Niamh A Merriman1, Eugenie Roudaia1, Jan Ondřej2
1School of Psychology, Institute of Neuroscience, Trinity College Dublin, Dublin, Ireland.
Frontiers in Aging Neuroscience
|March 31, 2022
Summary
Video game training improved spatial memory and executive function in older adults. Multicomponent games, like CityQuest, show promise for cognitive enhancement in aging populations.
Area of Science:
- Gerontology
- Cognitive Neuroscience
- Human-Computer Interaction
Background:
- Spatial cognition and memory often decline with age.
- The effectiveness of cognitive training on age-related spatial memory deficits is not well understood.
- Video games offer a novel platform for cognitive training interventions.
Purpose of the Study:
- To investigate if a custom-designed video game enhances spatial memory in older adults.
- To compare the effects of a multicomponent game (spatial navigation, obstacle avoidance, balance) versus simpler training conditions.
- To assess the impact of training on various spatial memory types and executive functions.
Main Methods:
- 56 healthy older adults (65-84 years) participated in 10 video game sessions over 5 weeks.
- Participants were assigned to three groups: CityQuest (full game), Spatial Navigation-only, or Obstacles-only.
- Pre- and post-intervention assessments included object recognition, egocentric/allocentric spatial memory, navigation strategy, and executive functioning.
Main Results:
- Spatial navigation training, especially the CityQuest group, led to overall improvements in spatial memory and executive function.
- Significant gains were observed in the landmark location task for the CityQuest group.
- No significant shift in strategy preference from egocentric to allocentric was detected.
Conclusions:
- Spatial memory in healthy older adults can be improved through short-term training.
- Multicomponent video games represent a viable technological approach for cognitive training in older adults.
- Age-appropriate video game interventions hold potential for maintaining and enhancing cognitive abilities in aging populations.
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