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Incidental Emotions and Cooperation in a Public Goods Game
Yen Nguyen1, Charles N Noussair2
1Department of Economics, Tilburg University, Tilburg, Netherlands.
Frontiers in Psychology
|April 1, 2022
Summary
Induced emotions like fear, happiness, and disgust lower cooperation levels compared to a neutral state. Cooperation also declines over time when experiencing these emotions.
Area of Science:
- Psychology
- Virtual Reality Studies
- Behavioral Science
Background:
- Emotional states significantly influence human behavior and decision-making.
- Cooperation is a fundamental aspect of social interaction.
- Virtual reality offers immersive methods for inducing and studying emotions.
Purpose of the Study:
- To investigate the impact of specific emotional states on cooperation.
- To examine the dynamic changes in cooperation over time under different emotional conditions.
- To explore the role of virtual reality in emotion induction for experimental research.
Main Methods:
- Participants experienced induced emotions (fear, happiness, disgust) or a neutral state via 360-degree videos in virtual reality.
- Cooperation levels were measured across conditions.
- Cooperation dynamics were tracked over time within each condition.
Main Results:
- Cooperation levels were significantly lower in the fear, happiness, and disgust conditions compared to the neutral condition.
- Cooperation showed a declining trend over time in the induced emotion conditions.
- Cooperation remained stable over time in the neutral control condition.
Conclusions:
- Emotional states are linked to reduced cooperation.
- Emotions are associated with a dynamic pattern of declining cooperation over time.
- Virtual reality is an effective tool for manipulating emotional states and studying their behavioral consequences.
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