Virtual Reality in the Pediatric Intensive Care Unit: Patient Emotional and Physiologic Responses

Colleen M Badke1,2,3, Sheila Krogh-Jespersen4,5, Rachel M Flynn4,5

  • 1Division of Critical Care, Department of Pediatrics, Northwestern University Feinberg School of Medicine, Chicago, IL, United States.

Insights

Virtual reality (VR) significantly engages critically ill children in the Pediatric Intensive Care Unit (PICU), with most enjoying the immersive experience and finding it calming. Physiologic data supports VR's calming effects, showing improved heart rate variability during use.

Area of Science:

  • Pediatric Intensive Care
  • Medical Technology
  • Child Psychology

Background:

  • Hospitalization in the Pediatric Intensive Care Unit (PICU) can limit children's activity and engagement, increasing risks of delirium and delayed recovery.
  • Virtual reality (VR) shows promise in managing pain, distress, and enhancing rehabilitation for pediatric patients.

Purpose of the Study:

  • To assess the engagement, experience, and physiological effects of virtual reality (VR) in critically ill children.
  • To evaluate the calming impact of VR on pediatric patients in an intensive care setting.

Main Methods:

  • A cross-sectional study involving 115 children (ages 3-17) in a PICU using VR headsets for immersive experiences.
  • Mixed-methods approach including behavioral coding, participant/parent surveys, and heart rate variability (HRVi) measurements before, during, and after VR use.

Main Results:

  • Most children (79%) were highly engaged with VR, with 83% smiling and 36% laughing.
  • 72% of children made positive comments, and 92% of parents reported VR calmed their child.
  • Heart rate variability (HRVi) significantly increased during VR use, returning to baseline post-intervention, indicating a temporary physiological effect.

Conclusions:

  • Children in the PICU demonstrate high engagement and enjoyment with VR, finding it a calming intervention.
  • VR can effectively augment the hospital environment for critically ill children, offering immersive and positive experiences.
  • The study supports VR as a safe and acceptable tool for pediatric intensive care, improving patient experience and potentially aiding recovery.
Abstract

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