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Usability Evaluation of Augmented Reality: A Neuro-Information-Systems Study
Published on: November 30, 2022
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Augmented Reality Games and Presence: A Systematic Review
Anabela Marto1, Alexandrino Gonçalves1
1Computer Science and Communication Research Centre (CIIC), School of Technology and Management (ESTG), Polytechnic of Leiria, 2411-901 Leiria, Portugal.
Journal of Imaging
|April 21, 2022
Summary
This study reviews augmented reality (AR) games, clarifying how presence and related dimensions like immersion are evaluated. It identifies key findings and devices used, offering insights into player behavior in AR gaming experiences.
Area of Science:
- Human-Computer Interaction
- Virtual Reality and Augmented Reality
- Game Studies
Background:
- The sense of presence in augmented reality (AR) is complex, with diverse research approaches and evaluation methods.
- Existing studies vary from adapting virtual reality standards to proposing AR-specific presence evaluations.
- The wide range of AR devices and virtual information integration presents challenges in assessing user presence.
Purpose of the Study:
- To systematically review and clarify the dimensions of presence evaluated in AR games.
- To analyze how presence-related variables and immersion are measured in AR gaming research.
- To identify major research findings and discuss the impact of presence on player behavior in AR games.
Main Methods:
- Systematic literature review following the PRISMA methodology.
- Analysis of studies reporting visual AR games with presence or immersion data.
- Categorization of presence dimensions, evaluation methods, and research findings.
Main Results:
- Identified key dimensions of presence and related concepts (immersion, engagement, embodiment, telepresence) evaluated in AR games.
- Documented various methods used to assess presence and immersion in AR gaming contexts.
- Highlighted the influence of different AR devices on the player's experience of presence and immersion.
Conclusions:
- The study provides a structured overview of presence research in AR games, consolidating current knowledge.
- Findings offer insights into the evaluation of user experience and its impact on behavior in AR gaming.
- This review serves as a foundation for future research on presence and immersion in augmented reality environments.

