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Updated: Sep 26, 2025

Author Spotlight: Insights into the Analysis of Human Interaction with 3D Virtual Objects
Published on: October 18, 2024
Adaptive cognitive maps for curved surfaces in the 3D world.
Misun Kim1, Christian F Doeller2
1Max Planck Institute for Human Cognitive and Brain Sciences, Leipzig, Germany.
Humans do not use a purely 2D or 3D map for curved terrains. Spatial representation is flexible, adapting to driving, looking, or flying experiences in 3D environments.
Area of Science:
- Cognitive psychology
- Spatial cognition
- Human-computer interaction
Background:
- Most spatial representation research focuses on flat surfaces, using a 2D cognitive map model.
- Undulating terrains in 3D environments present challenges not fully addressed by 2D models.
Purpose of the Study:
- To investigate whether humans mentally represent curved surfaces as a flattened 2D map or a full 3D map.
- To determine how different interaction methods (driving, looking, flying) influence spatial representation of curved terrains.
Main Methods:
- Participants learned object locations on flat and curved surfaces in a virtual reality environment.
- Experiments involved driving on the surface, driving while looking vertically, and flying.
- Participants estimated path distances and 3D Euclidean distances between objects.
Main Results:
- Path distance estimation was generally accurate but showed underestimation on curved surfaces, suggesting perceived 3D shortcuts.
- Euclidean distance estimation improved with greater exposure to the global 3D structure (looking and flying).
Conclusions:
- Spatial representation of 2D manifolds in 3D worlds is not strictly 2D or 3D.
- Representation is flexible and dynamically shaped by behavioral experience and task demands.
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