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Neural sources of prediction errors detect unrealistic VR interactions
Lukas Gehrke1, Pedro Lopes2, Marius Klug1
1Biological Psychology and Neuroergonomics, Department of Psychology and Ergonomics, TU Berlin, Berlin, Germany.
Journal of Neural Engineering
|April 24, 2022
Summary
This study introduces a new brainwave metric to assess virtual reality (VR) user experience by detecting glitches. This electroencephalography (EEG) method accurately identifies disruptions without interrupting immersion.
Area of Science:
- Neuroscience
- Human-Computer Interaction
- Virtual Reality
Background:
- Neural interfaces offer implicit user experience tracking in virtual and augmented reality (VR/AR).
- Assessing immersion in VR traditionally uses subjective questionnaires, which disrupt the user experience.
- Developing objective metrics is crucial for seamless VR/AR experience evaluation.
Purpose of the Study:
- To present a complementary metric for assessing VR user experience using neural signals.
- To investigate the use of electroencephalography (EEG) and prediction error negativity for detecting disruptions.
- To validate a novel approach for measuring immersion without interrupting the VR experience.
Main Methods:
- A reach-to-tap paradigm was designed in VR to elicit visuo-haptic glitches.
- Electroencephalography (EEG) was used to record brain activity.
- Prediction error negativity features were extracted from EEG data to classify glitches.
Main Results:
- VR glitches were classified with 77% accuracy using prediction error negativity.
- Source localization identified midline cingulate and parieto-occipital EEG sources as key to classification.
- The findings demonstrate the reliability of EEG-based prediction error signatures.
Conclusions:
- Prediction error signatures in specific EEG sources serve as a robust marker for disrupted user predictions in VR/AR.
- This neural interface metric offers a non-intrusive method for adaptive user interface development.
- The study highlights the potential of EEG for real-time assessment of user experience in immersive environments.

