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Video Game Addictive Symptom Level, Use Intensity, and Hedonic Experience: Cross-sectional Questionnaire Study
Bhavneet Walia1, Jeeyoon Kim2, Ignatius Ijere1
1Department of Public Health, Falk College, Syracuse University, Syracuse, NY, United States.
JMIR Serious Games
|April 26, 2022
Summary
Video game addiction significantly impacts player enjoyment, with high-symptom individuals experiencing a U-shaped hedonic response to increased play intensity. Lower-symptom players show no such pattern, focusing on in-game experiences.
Area of Science:
- Behavioral addiction research
- Psychology of gaming
- Human-computer interaction
Background:
- Behavioral addiction to video games is a growing concern.
- Increased video game use intensity is noted in specific player subgroups.
Purpose of the Study:
- To empirically determine the relationship between video gaming intensity and player hedonic experience.
- Investigate how addictive symptom levels influence this relationship.
Main Methods:
- Survey of 835 regular video game players.
- Categorization into quartiles based on Internet Gaming Disorder Scale scores.
- Polynomial regressions conducted separately for each quartile.
Main Results:
- Higher video game addictive symptom groups showed a U-shaped (curvilinear) relationship between hedonic experience and play intensity.
- Lower addictive symptom groups exhibited no significant hedonic-intensity relationship.
- Significant negative and positive coefficients for marginal effects in the highest symptom group (quartile 4).
Conclusions:
- Results align with sensitization and tolerance theories, explaining hedonic responses in high-symptom groups.
- Low-symptom groups play for direct experience, showing a more linear hedonic response.
- High-symptom groups dedicate more time/money and neglect other activities for gaming.
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