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Purposive Learning01:22

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E. C. Tolman emphasized the purposiveness of behavior — the idea that much of our behavior is goal-directed. For instance, employees who aim for a promotion work diligently to meet their targets. Tolman argued that when classical conditioning and operant conditioning occur, the organism acquires certain expectations. In classical conditioning, a child might fear a dog because they expect it to bite. In operant conditioning, a person might consistently work overtime because they expect a...
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Albert Bandura's observational learning, also known as imitation or modeling, occurs when a person observes and imitates another's behavior. It is a quicker process than operant conditioning. A well-known example is the Bobo doll study, where children who saw an adult acting aggressively towards the doll were more likely to act aggressively when left alone, compared to those who observed a nonaggressive adult. Many psychologists view observational learning as a form of latent learning...
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Hybridization Gamified: A Mobile App for Learning About Hybridization.

Steven J Petritis1, Katherine M Byrd2, Will Schneller3

  • 1University of Arizona, Tucson, Arizona, 85721, USA.

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|May 2, 2022
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Summary

Mobile learning tools can enhance chemistry education. A new app for teaching chemical hybridization improved student performance, confidence, and engagement in the subject.

Keywords:
Computer-based learningGamificationHumor/Puzzles/GamesHybridizationOrganic ChemistrySecond-Year UndergraduateVSEPR Theory

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Area of Science:

  • Chemistry Education
  • Molecular Geometry

Background:

  • Traditional methods for teaching chemical hybridization rely on static visuals and physical models.
  • There is a need for more engaging and accessible learning tools in chemistry.

Purpose of the Study:

  • To develop and implement a novel mobile learning tool for teaching chemical hybridization.
  • To assess the impact of the mobile tool on student academic performance, confidence, and engagement.

Main Methods:

  • Development of a mobile application with gamification features (achievements, leveling).
  • Implementation of the tool in a university course setting.
  • Assessment of learning outcomes through a study at the University of Arizona.

Main Results:

  • Students using the mobile hybridization tool showed increased academic performance.
  • The tool led to enhanced student confidence and engagement in learning hybridization.
  • Mobile learning facilitated flexible, anytime-anywhere study.

Conclusions:

  • Mobile learning tools, incorporating gamification, can effectively enhance the teaching and learning of chemical hybridization.
  • This novel approach offers a dynamic alternative to traditional methods, improving student outcomes.
  • The study demonstrates the potential of educational technology in chemistry.