Gamification in a Physical Activity App: What Gamification Features Are Being Used, by Whom, and Does It Make a

Carol A Maher1, Timothy Olds1, Corneel Vandelanotte2

  • 1UniSA Allied Health and Human Performance, Alliance for Research in Exercise, Nutrition and Activity, University of South Australia, Adelaide, Australia.

Summary

Gamification in a physical activity app increased usage but not goal adherence. However, engagement with gamified features positively correlated with increased physical activity, suggesting potential for health behavior change.