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    This study introduces a robust framework for drawing and editing Bézier curves on 3D surfaces using manifold averages. The new subdivision-based approach ensures stable interactive design on complex meshes.

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    Area of Science:

    • Computer Graphics
    • Geometric Modeling

    Background:

    • Bézier curves are fundamental in computer graphics but extending them to 3D surfaces is challenging.
    • Existing methods for manifold Bézier curves often suffer from discontinuities and fragility.

    Purpose of the Study:

    • To develop a practical and robust framework for interactive Bézier spline manipulation on manifold surfaces.
    • To enable direct porting of 2D Bézier editing tools to 3D meshes.

    Main Methods:

    • Implemented manifold extensions of recursive de Casteljau bisection and Lane-Riesenfeld subdivision schemes.
    • Developed algorithms for curve tracing, point evaluation, and point insertion on meshes.
    • Utilized repeated manifold averages for robust curve representation.

    Main Results:

    • The subdivision-based approach proved robust and efficient, avoiding discontinuities common in direct extensions.
    • Achieved superior performance and correct results compared to state-of-the-art methods in bulk experiments.
    • Successfully ported 2D interactive editing functionalities and SVG drawing mapping to 3D meshes.

    Conclusions:

    • Subdivision-based methods offer a robust and efficient solution for manifold Bézier curves.
    • The framework facilitates intuitive interactive design and editing of complex curves on 3D surfaces.