Shape and Texture of Coarse Aggregate
Modeling and Similitude
Three-Dimensional Force System:Problem Solving
Woodward–Hoffmann Selection Rules and Microscopic Reversibility
Mesh Analysis
Fischer Projections
You might also read
Articles linked to this work by shared authors, journal, and citation graph.
Updated: Sep 24, 2025

Creating Objects and Object Categories for Studying Perception and Perceptual Learning
Published on: November 2, 2012
This study introduces an interactive framework for generating and searching haptic textures using generative adversarial networks (GANs) and user feedback. The preference-driven method efficiently creates realistic virtual textures comparable to real-world counterparts.
Area of Science:
Background:
Purpose of the Study:
Main Methods:
Main Results:
Conclusions: