Related Experiment Video
Updated: Sep 23, 2025

Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
Published on: December 16, 2010
Role-play Games (RPGs) for Mental Health (Why Not?): Roll for Initiative
Ian S Baker1, Ian J Turner2, Yasuhiro Kotera3
1School of Psychology, University of Derby, Kedleston Road, Derby, DE21 1GB UK.
Abstract:
COVID-19 has impacted the mental health of the general public negatively, associated with preventative measures, restricting life activities. These restrictions, such as the stay-at-home strategy, resulted in heightened stress, depression, loneliness, substance abuse, and domestic violence, violating people's occupational and personal lives. During the pandemic, the demands for role-play games (RPGs) have increased: for example, the sales of "Dungeons & Dragons" tripled, underscoring the potential mental health benefits of such games. However, research into the mental health benefits of such games remains under-developed, needing more scientific attention. Accordingly, this commentary paper reviews the existing literature, and suggests areas for application and research about RPGs and mental health including psychotherapy, career guidance, education, and people with disabilities. Insights offered can help practitioners and researchers in RPGs and mental health conduct empirical research and develop alternative approaches for mental health in stressful times.
Related Concept Videos
Modeling in Therapy
Participant Modeling
Participant modeling involves therapists demonstrating calm and effective behaviors in...
Social Foundations of Self I: Play and Game
Cognitive Development During Adulthood
Personality Disorders: Paranoid and Schizoid
Paranoid Personality Disorder
Paranoid personality disorder is...
Stress and Mental Health
Individuals with depression often experience challenges in both their personal and professional...
Social Scripts

