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Improved executive function in patients with systemic lupus erythematosus following interactive digital training
Elizabeth Kozora1,2,3, JoAnn L Zell4, David Baraghoshi1
12930National Jewish Health, Denver, CO, USA.
Systemic lupus erythematosus (SLE) patients improved motor speed and executive functions with a 4-week digital video game intervention. This digital treatment shows promise for cognitive rehabilitation in SLE.
Area of Science:
- Neuroscience
- Digital Health
- Systemic Lupus Erythematosus (SLE) Research
Background:
- Cognitive deficits, including attention and executive function impairments, are prevalent in Systemic Lupus Erythematosus (SLE).
- Limited assessment tools and therapeutic options exist for cognitive dysfunction in SLE patients.
- Digital interventions, such as video game-based software, have shown success in improving cognition in other populations.
Purpose of the Study:
- To assess the sensitivity of a digital platform (EVO™ Monitor) for evaluating attentional and executive function in SLE patients.
- To determine the effectiveness of an at-home interactive digital treatment (AKL-T01) in improving cognitive dysfunction in SLE.
- To explore the correlation between digital assessment metrics and cognitive performance.
Main Methods:
- Sixty SLE patients underwent baseline neuropsychological testing, digital assessment (EVO™ Monitor), and biobehavioral measures.
- Participants were randomized into a treatment group (n=30) receiving AKL-T01 or a control group (n=30).
- The treatment group engaged in daily 25-minute digital gameplay for 4 weeks, with follow-up assessments.
Main Results:
- SLE patients exhibited baseline impairments in visuomotor speed, processing speed, visual attention, and cognitive flexibility.
- The AKL-T01 treatment group showed significant improvements in visuomotor speed (Trail Making A) and cognitive flexibility (Trail Making B) compared to controls.
- The treatment group also demonstrated enhanced multitasking abilities on the EVO Monitor, while controls did not.
Conclusions:
- A 4-week digital video game intervention significantly improved motor speed and executive functions in SLE patients.
- Digital interventions targeting frontoparietal networks show potential for cognitive rehabilitation in SLE.
- The EVO Monitor may serve as a valuable tool for detecting cognitive impairment and tracking changes in SLE.
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