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Updated: Sep 22, 2025

Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
Published on: December 16, 2010
Innovate or game over? Examining effects of product innovativeness on video game success
Franziska Handrich1, Sven Heidenreich1, Tobias Kraemer2
1Faculty of Human and Business Sciences, Saarland University, Building C3 1, 66123 Saarbruecken, Saarland Germany.
Abstract:
In recent years, the video game industry has invested significant amounts in the development of innovative elements for its products. However, it is still subject to debate whether these R&D investments always pay off. While prior research has confirmed that enhancing product innovativeness increases business performance in certain industries, corresponding findings for the video game market are lacking. This might be a result of missing theoretical conceptualizations and adequate empirical operationalizations of game innovativeness. Addressing this research gap, this study provides the first conceptualization and operationalization of game innovativeness, shedding first light on its performance effects. Based on longitudinal data on 351 computer games, our findings confirm that innovations in the game's presentation and principle enhance short-term success, whereas innovations in a game's storyline can be more of a hindrance than a godsend for companies. However, our results also show that performance effects of game innovativeness diminish over time.
Supplementary Information:
The online version contains supplementary material available at 10.1007/s12525-022-00521-7.
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