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Using Virtual Reality to Transfer Motor Skill Knowledge from One Hand to Another
Published on: September 18, 2017
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Developing a model to evaluate and improve user experience with hand motions in virtual reality environments.
Andres Mitre-Ortiz1, Jaime Muñoz-Arteaga2, Héctor Cardona-Reyes3
1Center for Research in Mathematics, 98160 Quantum: Knowledge City, Zacatecas Mexico.
Summary
This study introduces a model to enhance user experience (UX) in virtual reality (VR) games by analyzing player engagement and game usability. It specifically examines how handedness impacts performance and interaction within VR environments.
Area of Science:
- Human-Computer Interaction
- Virtual Reality
- Game Design
Background:
- User experience (UX) in video games encompasses player-centric aspects like engagement and enjoyment, and game-centric aspects such as usability and dependability.
- Virtual reality (VR) environments are increasingly used across various fields, necessitating an understanding of user interaction within these immersive spaces.
Purpose of the Study:
- To propose a model for evaluating and improving UX in VR by integrating player and game aspects.
- To investigate the influence of handedness on user behavior, skill, performance, and accuracy in VR environments.
- To assess how dominant versus non-dominant hand usage affects user experience metrics.
Main Methods:
- Development of a model to evaluate UX considering player and game factors, with a specific focus on handedness in VR.
- Conducting a case study with two user groups performing tasks in a VR environment.
- Analyzing user performance using dominant and non-dominant hands for specific tasks.
Main Results:
- Evaluation of user tasks revealed insights into engagement, enjoyment, motivation, and usability levels in VR.
- The study identified specific impacts of handedness on user performance and interaction within the VR environment.
- The proposed model facilitated the identification of areas for UX improvement in VR applications.
Conclusions:
- Handedness significantly influences user behavior and performance in VR environments.
- Integrating player and game aspects, alongside handedness considerations, is crucial for optimizing VR UX.
- The developed model provides a framework for enhancing the overall user experience in virtual reality applications.

