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Exploring students' behavioral patterns when playing educational games with learning supports at different timings.

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Instructional videos in physics games, delivered before or after levels, improved problem-solving. This timing also delayed help-seeking, encouraging independent learning, but may limit solution diversity.

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Area of Science:

  • Educational Technology
  • Cognitive Psychology
  • Game-Based Learning

Background:

  • Investigating the impact of in-game learning supports on student behavior in educational games.
  • Understanding how the timing of instructional interventions affects gameplay patterns.

Purpose of the Study:

  • To examine how the delivery timing of instructional videos influences students' problem-solving and help-seeking behaviors in a computer-based physics game.
  • To analyze gameplay data to identify optimal strategies for integrating learning supports within game-based learning environments.

Main Methods:

  • A sample of 134 secondary students played a physics game for approximately 150 minutes.
  • Students were randomly assigned to three conditions: instructional videos before a level, after a level, or no videos.
  • Gameplay data from log files were analyzed using sequential analysis to compare problem-solving and help-seeking behaviors.

Main Results:

  • Instructional videos, regardless of timing (before or after levels), aided students in identifying correct solutions for medium-difficulty levels.
  • The presence of instructional videos led to delayed help-seeking behavior, promoting greater student autonomy.
  • A potential drawback observed was that instructional videos might limit the diversity of solutions students explore.

Conclusions:

  • The timing of instructional videos in game-based learning can significantly impact student problem-solving and help-seeking strategies.
  • Integrating learning supports effectively can enhance independent learning but requires careful consideration to avoid limiting creative problem-solving.
  • Findings offer insights for designing and implementing effective in-game learning supports in educational computer games.