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Updated: Sep 8, 2025

Using a Virtual Reality Walking Simulator to Investigate Pedestrian Behavior
Published on: June 9, 2020
An attempt to distinguish physical and socio-psychological influences on pedestrian bottleneck
Jonas Rzezonka1,2,3, Mohcine Chraibi1, Armin Seyfried1,2
1Institute for Advanced Simulation, Forschungszentrum Jülich GmbH, Julich, Germany.
Abstract:
It has been realized that the distinction between social-psychological effects and physical effects in pedestrian crowds is complex, and so the relevance of social psychology for the properties of pedestrian streams is still discussed controversially. Although physics-based models appear to capture many properties rather accurately, it was argued that simple systems of self-driven particles could not explain certain emergent phenomena. In particular, results from a recent empirical study of pedestrian flow at bottlenecks have been interpreted as indicating the relevance of social psychology even in relatively simple scenarios of crowd dynamics. The study showed a surprising dependence of the density near the bottleneck on the width of the corridor leading to it. The density increased with increasing corridor width, although a wider corridor provides more space for pedestrians. It has been argued that this observation is a consequence of social norms, which trigger the effect by a preference for queuing in such situations. However, convincing evidence for this hypothesis is still missing. Here, we reconsider this scenario from a physics perspective using computer simulations of a simple microscopic velocity-based model.
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