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Internet gaming disorder in an adolescent during the COVID-19 pandemic: a case report
Novi Agung Rahmawati1,2, Yunias Setiawati3, Gusti Ayu Indah Ardani4
1Department of Psychiatry, Faculty of Medicine, Universitas Airlangga, Surabaya, Indonesia.
Abstract:
The internet has become an indispensable tool in people´s daily lives during the COVID-19 pandemic. Internet and video game use are experiencing rapid growth in the youth and adult populations as a major source of entertainment. However, excessive gaming may cause addiction and negatively impact mental health, entailing low psychosocial well-being, poor social skills, and decreased academic achievement. We report the case of a 16-year-old student with a "typical" pattern of internet gaming disorder (IGD) developed during the pandemic, which improved after weeks of treatment with pharmacotherapy and psychosocial interventions. This case highlights that it is essential for the mental health professionals to know the psychopathology of IGD and multimodal approaches to treat it.
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