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Related Experiment Video

Updated: Sep 7, 2025

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Clinical anatomy through gamification: a learning journey.

Vivek Perumal1, Sambit Dash2, Snigdha Mishra3

  • 1Lecturer, Department of Anatomy, Lee Kong Chian School of Medicine, Nanyang Technological University, Singapore 308232; Department of Anatomy, Otago School of Biomedical Sciences, University of Otago, Dunedin 9016.

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This study developed anatomy games for medical students, finding they were fun, interesting, and improved learning. Student feedback led to significant improvements in subsequent game versions, enhancing the educational experience.

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Area of Science:

  • Medical Education
  • Educational Technology
  • Gamification in Medicine

Background:

  • Traditional anatomy education faces challenges in engagement.
  • Gamification offers a novel approach to enhance medical learning.
  • Student-centered design is crucial for effective educational tools.

Purpose of the Study:

  • To describe the development of anatomy games for medical students.
  • To analyze student participation and experiences with gamified learning.
  • To evaluate the impact of student feedback on game design and learning outcomes.

Main Methods:

  • Development of three diverse anatomy games integrated into the undergraduate medical curriculum.
  • Iterative modification of game content based on student gameplay and learning experiences.
  • Comparative analysis of student experiences across different universities (n=646).

Main Results:

  • High player engagement: 95% found games fun, 81% interesting, and 97% reported improved anatomy learning.
  • Significant improvements in fun, interest, and learning were observed in subsequent game iterations (p<0.001).
  • Student feedback was instrumental in constructively modifying game content.

Conclusions:

  • Well-designed anatomy games foster an engaging and enjoyable learning environment for medical students.
  • Incorporating student feedback into the iterative design process significantly enhances the educational value of gamified resources.
  • Gamification holds significant potential for improving anatomy education in medical schools.