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Empirical Policy Optimization for n-Player Markov Games.

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    This study introduces a new learning scheme for multiplayer Markov games (MGs) to find Nash equilibrium. By aggregating historical performance, players

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    Area of Science:

    • Artificial Intelligence
    • Game Theory
    • Machine Learning

    Background:

    • Single-agent Markov decision processes (MDPs) allow policy optimization.
    • Multiplayer Markov games (MGs) present nonstationary environments due to other players' actions.
    • Finding equilibrium policies in MGs is challenging due to the lack of a fixed optimization objective.

    Purpose of the Study:

    • To propose a novel learning scheme for achieving Nash equilibrium in multiplayer Markov games.
    • To address the nonstationarity challenge in MGs by considering historical performance.
    • To develop a provably convergent algorithm for approximating Nash equilibrium.

    Main Methods:

    • Treating the evolution of player policies as a dynamical process.
    • Developing a learning scheme that aggregates historical performance for policy evolution.
    • Combining neural networks with a reinforcement-learning framework for empirical policy optimization.
    • Implementing a distributed system where each player optimizes its policy based on individual observations.

    Main Results:

    • Demonstrated provable convergence to an approximation of Nash equilibrium for various MGs.
    • Validated the convergence property on small-scale MGs using numerical examples.
    • Showcased the potential of the algorithm on large-scale games, exemplified by a Pong simulation.

    Conclusions:

    • The proposed learning scheme effectively approximates Nash equilibrium in multiplayer Markov games.
    • The historical performance aggregation method is key to overcoming nonstationarity.
    • The empirical policy optimization algorithm shows promise for complex, large-scale reinforcement learning applications.