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Related Concept Videos

Behavior Modification01:21

Behavior Modification

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Behavioral approaches have often been criticized for ignoring mental processes and focusing solely on observable behavior. However, these approaches provide an optimistic perspective for individuals seeking to change their behaviors. Rather than concentrating on intrinsic personality traits, behavioral approaches suggest that even longstanding habits can be modified by changing the reward contingencies that maintain them.
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Behaviorism01:28

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The field of behaviorism was pioneered by figures such as Ivan Pavlov, John B. Watson, and B.F. Skinner fundamentally shifted the focus of psychology to the observable and controllable aspects of human and animal behavior. This shift marked a critical evolution in the discipline, emphasizing scientific rigor and experimental methodology.
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Stress Prevention and Stress Management Techniques VI01:30

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Adopting a healthier lifestyle often requires overcoming significant challenges, but leveraging psychological, social, and cultural resources can facilitate meaningful change. Effective self-change hinges on understanding and applying key tools such as motivation and goal setting, which help sustain efforts toward long-term health benefits.
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Motivation, the driving force behind behavior, plays a pivotal role at every stage of the change process. The research...
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What is Behavior?00:54

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Behaviors are actions that an organism engages in—they can be related to finding food, reproducing, defending against threats, and many other possible actions. Behaviors include activities related to the environment around the animal—such as migration—as well as social interactions within a species or population. Many behaviors involve motor output—that is, muscle movements—while others involve less visible actions, such as learning.
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Gamification for behavior change: A scientometric review.

Simone Bassanelli1, Nicola Vasta2, Antonio Bucchiarone3

  • 1University of Trento, Italy; Fondazione Bruno kessler, Italy.

Acta Psychologica
|June 29, 2022
PubMed
Summary
This summary is machine-generated.

Gamification effectively promotes positive behavior change by leveraging game design. This review maps the research landscape, identifying key studies, authors, and evolving trends in gamified behavior modification strategies.

Keywords:
Behavior changeGamificationPositive behaviorScientometrics

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Area of Science:

  • Behavioral Science
  • Human-Computer Interaction
  • Information Science

Background:

  • Gamification applies game design elements in non-game contexts to enhance motivation and engagement.
  • It is widely adopted to promote positive behaviors across diverse areas like health, sustainability, and civic engagement.
  • Interest is growing in gamification's potential for supporting behavior change initiatives.

Purpose of the Study:

  • To conduct the first scientometric review of gamification applied to behavior change.
  • To identify pivotal research, influential authors, and evolving keywords in the field.
  • To map the intellectual structure and historical development of gamification for behavior modification.

Main Methods:

  • Analysis of 984 publications and 46,609 references on gamification for behavior change (Scopus database, 2011-2022).
  • Utilized CiteSpace software for scientometric analysis.
  • Employed document co-citation analysis (DCA), author co-citation analysis (ACA), and keyword analysis.

Main Results:

  • Identified influential documents, key authors, and prominent keywords shaping the field.
  • Revealed an evolution from initial focus on motivational techniques and gamification design to more rigorous methodologies.
  • Documented the changing trends and research focus over time within gamification for behavior change.

Conclusions:

  • This study provides a comprehensive overview of the gamification and behavior change research landscape.
  • Offers valuable insights for researchers and practitioners seeking to understand and contribute to the field.
  • Highlights the field's progression towards sophisticated design and application of gamified behavior change interventions.