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Basketball videos presented on a computer screen appear slower than in virtual reality
Gabriel Richard1, Jonathan S A Carriere1, Maxime Trempe2
1Psychology Department, Bishop's University, 2600 College St., Sherbrooke, QC, Canada.
Cognitive Processing
|July 1, 2022
Summary
Virtual reality (VR) videos are perceived as faster than computer screen (CS) videos during sports training simulations. This finding suggests VR may offer more accurate playback speed perception, aiding athlete skill development.
Area of Science:
- Sports Science
- Human-Computer Interaction
- Cognitive Psychology
Background:
- Effective decision-making training is crucial for athletic performance.
- Virtual reality (VR) offers enhanced skill transfer compared to traditional computer screen (CS) methods.
- Athletes anecdotally report VR training videos feel faster than CS videos.
Purpose of the Study:
- To investigate whether VR training videos are perceived as accelerated compared to CS videos.
- To quantify the perceived playback speed differences between VR and CS video presentations.
- To understand the impact of VR on perceived video speed during decision-making tasks.
Main Methods:
- Varsity basketball players completed a decision-making task alongside a playback speed estimation task.
- Participants viewed identical video clips in both VR and CS environments.
- Videos were presented at normal, 10% accelerated, or 10% decelerated speeds.
Main Results:
- VR videos were perceived as significantly faster (100.7%) than CS videos (94.9%).
- The perceived acceleration in VR was due to CS videos being perceived as slower than their actual speed.
- VR playback appears immune to the underestimation of speed common with CS videos.
Conclusions:
- VR technology may provide a more accurate perception of video playback speed for athletes in training.
- This enhanced speed perception in VR could contribute to improved decision-making skill transfer.
- Future research should explore the implications of VR's perceived speed accuracy on motor learning and performance.

