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Published on: September 11, 2021
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Playing coding games to learn computational thinking: What motivates students to use this tool at home?
Shuhan Zhang1, Gary K W Wong1, Peter C F Chan2
1Faculty of Education, The University of Hong Kong, Hong Kong, China.
Summary
Students
Area of Science:
- Educational Technology
- Computational Thinking Education
- Human-Computer Interaction
Background:
- Coding games are popular tools for teaching computational thinking (CT).
- Research on CT learning via coding games primarily focuses on formal classroom settings.
- The effectiveness and motivational factors of coding games in informal home-based learning environments remain under-explored.
Purpose of the Study:
- To investigate student motivation for using the coding game Coding Galaxy in a home-based setting.
- To explore the relationship between students' perceptions of the game and their actual usage patterns.
- To identify key factors influencing engagement with coding games outside of school.
Main Methods:
- An 11-day intervention involving 104 primary school students in Hong Kong.
- Quantitative data collection through questionnaires on game perceptions.
- Quantitative data collection via log file analysis of game usage.
- Qualitative data collection through focus group interviews with participants.
Main Results:
- Coding motivation and enjoyment were significant predictors of game usage.
- Coding motivation emerged as the primary factor influencing engagement.
- Intrinsic motivation correlated positively with increased game activity, as evidenced by comparisons between active and inactive users.
Conclusions:
- Intrinsic motivation and enjoyment are crucial for sustained engagement with coding games in home settings.
- Findings highlight the importance of fostering coding motivation for effective computational thinking education.
- Implications for designing and implementing coding games in informal learning contexts are discussed.
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