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Eye-tracking Technology and Data-mining Techniques used for a Behavioral Analysis of Adults engaged in Learning Processes
Published on: June 10, 2021
Wafaa S Sayed1, Ahmed M Noeman2, Abdelrahman Abdellatif3
1Engineering Mathematics and Physics Department, Faculty of Engineering, Cairo University, Giza, 12613 Egypt.
This study introduces an adaptive e-learning platform using VARK (Visual/Aural/Read, Write/Kinesthetic) or gamification for K-12 math. The platform enhances student engagement and learning outcomes, particularly for those initially struggling.
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