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Designing Virtual Reality-Based Conversational Agents to Train Clinicians in Verbal De-escalation Skills: Exploratory
Nathan Moore1, Naseem Ahmadpour2, Martin Brown3
1Digital Health Solutions, Western Sydney Local Health District, North Parramatta, Australia.
Virtual reality (VR) training effectively teaches clinicians verbal de-escalation skills. This study found that verbal engagement with a virtual agent in VR is feasible and offers a valuable supplement to traditional training methods.
Area of Science:
- Medical Education Technology
- Virtual Reality Applications
- Clinical Training
Background:
- Workplace violence and aggression pose significant challenges for clinicians globally.
- Traditional training methods like on-the-job learning and role-play simulations have limitations.
- Virtual reality (VR) offers a cost-effective, engaging, and flexible alternative for training.
Purpose of the Study:
- To assess the feasibility of verbal engagement with a virtual agent using the Code Black VR application.
- To identify barriers to effective verbal interaction within a VR-based de-escalation training context.
- To inform the design of future VR training tools based on the Clinical Training Through VR Design Framework.
Main Methods:
- Twenty-eight clinicians with diverse expertise participated in VR training workshops.
- Participants engaged in multiple playthroughs of the Code Black VR verbal de-escalation trainer, interacting with a virtual agent.
- Data collection included observations, reflection notes, System Usability Scale, user comments, and application-recorded interaction data.
Main Results:
- The Code Black VR application was positively received by participants.
- Study findings supported existing design framework factors for VR training.
- Identified new considerations for future VR application development: motion sickness, perceived value, and privacy.
Conclusions:
- Verbal interaction with virtual agents is a feasible method for training de-escalation skills.
- VR-based training serves as an effective supplement to existing clinician training programs.
- Broader design considerations are provided to guide the advancement of VR training technologies.
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