Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Concept Videos

Cognitive Learning01:21

Cognitive Learning

505
Cognitive learning is based on purposive behavior, incidental learning, and insight learning.
E. C. Tolman's theory of purposive behavior emphasizes that much behavior is goal-directed. He argued that to understand behavior, we must look at the entire sequence of actions leading to a goal. For instance, high school students study hard, not just due to past reinforcement but also to achieve the goal of getting into a good college.
Tolman introduced the idea that behavior is influenced by...
505
Purposive Learning01:22

Purposive Learning

198
E. C. Tolman emphasized the purposiveness of behavior — the idea that much of our behavior is goal-directed. For instance, employees who aim for a promotion work diligently to meet their targets. Tolman argued that when classical conditioning and operant conditioning occur, the organism acquires certain expectations. In classical conditioning, a child might fear a dog because they expect it to bite. In operant conditioning, a person might consistently work overtime because they expect a...
198
Robbers Cave04:49

Robbers Cave

14.4K
During the 1950s, the landmark Robbers Cave experiment demonstrated that when groups must compete with one another, intergroup conflict, hostility, and even violence may result. At the Oklahoman summer camp, two troops of boys—termed the Rattlers and the Eagles—took part in a week-long tournament. During this time, their negativity culminated in derogatory name-calling, fistfights, and even vandalism and destruction of property. However, this work also revealed that such tension...
14.4K
Modeling in Therapy01:26

Modeling in Therapy

141
Modeling, a key technique in therapy, uses observational learning to help clients acquire and practice new skills by watching therapists demonstrate desired behaviors. This approach, rooted in Albert Bandura's concept of vicarious learning, plays a significant role in therapeutic interventions for various psychological conditions, including social anxiety, ADHD, and depression.
Participant Modeling
Participant modeling involves therapists demonstrating calm and effective behaviors in...
141
Social Facilitation01:04

Social Facilitation

32.7K
Not all intergroup interactions lead to negative outcomes. Sometimes, being in a group situation can improve performance. Social facilitation occurs when an individual performs better when an audience is watching than when the individual performs the behavior alone. This typically occurs when people are performing a task for which they are skilled.
32.7K
Decision Making: Traditional Method01:14

Decision Making: Traditional Method

4.1K
The process of hypothesis testing based on the traditional method includes calculating the critical value, testing the value of the test statistic using the sample data, and interpreting these values.
First, a specific claim about the population parameter is decided based on the research question and is stated in a simple form. Further, an opposing statement to this claim is also stated. These statements can act as null and alternative hypotheses, out of which a null hypothesis would be a...
4.1K

You might also read

Related Articles

Articles linked to this work by shared authors, journal, and citation graph.

Sort by
Same author

Large-scale characterisation of the nasal microbiome redefines Staphylococcus aureus colonisation status.

Nature communications·2025
Same author

Attitudes toward a novel breastfeeding-mediated drug and nutrient delivery system: A qualitative study.

European journal of pharmaceutics and biopharmaceutics : official journal of Arbeitsgemeinschaft fur Pharmazeutische Verfahrenstechnik e.V·2022
Same author

Exploring terms and proposing a framework for leadership learning through games.

New directions for student leadership·2022
Same author

Games in leadership learning.

New directions for student leadership·2022
Same author

Different models of pharmaceutical services and care in primary healthcare clinics in the Eastern Cape, South Africa: Challenges and opportunities for pharmacy practice.

African journal of primary health care & family medicine·2020
Same author

OUTBREEDING VIA FREQUENCY-DEPENDENT MATE SELECTION IN THE PARASITOID WASP, NASONIA (=MORMONIELLA) VITRIPENNIS WALKER.

Evolution; international journal of organic evolution·2017

Related Experiment Video

Updated: Sep 5, 2025

Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
13:40

Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking

Published on: December 16, 2010

16.8K

Why use games for leadership learning?

John N Banter1, John D Egan2, Susan Burton3

  • 1Office of Leadership and Community Engagement, Georgia Southern University, Statesboro, Georgia, USA.

New Directions for Student Leadership
|July 13, 2022
PubMed
Summary
This summary is machine-generated.

Leadership educators should use games for learning because they align with educational theories, boost student motivation, and are supported by empirical evidence. This teaching strategy enhances leadership development.

More Related Videos

The HoneyComb Paradigm for Research on Collective Human Behavior
06:48

The HoneyComb Paradigm for Research on Collective Human Behavior

Published on: January 19, 2019

9.5K
The Collective Trust Game: An Online Group Adaptation of the Trust Game Based on the HoneyComb Paradigm
06:18

The Collective Trust Game: An Online Group Adaptation of the Trust Game Based on the HoneyComb Paradigm

Published on: October 20, 2022

2.2K

Related Experiment Videos

Last Updated: Sep 5, 2025

Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
13:40

Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking

Published on: December 16, 2010

16.8K
The HoneyComb Paradigm for Research on Collective Human Behavior
06:48

The HoneyComb Paradigm for Research on Collective Human Behavior

Published on: January 19, 2019

9.5K
The Collective Trust Game: An Online Group Adaptation of the Trust Game Based on the HoneyComb Paradigm
06:18

The Collective Trust Game: An Online Group Adaptation of the Trust Game Based on the HoneyComb Paradigm

Published on: October 20, 2022

2.2K

Area of Science:

  • Educational Psychology
  • Leadership Studies

Background:

  • Traditional leadership education methods may not fully engage all learners.
  • The integration of innovative pedagogical tools is crucial for effective skill development.

Purpose of the Study:

  • To provide a strong justification for using games in leadership education.
  • To explore the theoretical and empirical underpinnings of game-based learning for leadership.

Main Methods:

  • Review of learning theories relevant to game-based instruction.
  • Analysis of motivational aspects of game-based learning.
  • Examination of empirical studies supporting games in leadership development.

Main Results:

  • Games can be effectively linked to established learning theories.
  • Games serve as a significant source of motivation for learners.
  • Empirical data confirms the efficacy of games for leadership skill acquisition.

Conclusions:

  • Games offer a validated and engaging approach to leadership education.
  • The use of games is a pedagogically sound strategy for leadership development.
  • Further integration of games is recommended for leadership programs.