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Published on: December 16, 2010
Youth gamers and their collaborative 21st-century leadership skills
1Corpus Christi Independent School District and Department of Curriculum, Instruction and Learning Sciences, Educational Leadership, Texas A&M University-Corpus Christi, Texas, USA.
Abstract:
Video games are known to be engaging affinity spaces for youth gamers but how do they develop leadership skills? In order to explore a bridge between high school and college leadership competencies, it is beneficial to reflect on how they align with the collaborative leadership skills of classroom gamers. This article will explore how video games can be utilized to teach student leadership competencies (SLCs) and provide integration ideas for practitioners.
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