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E-Sports Training System Based on Intelligent Gesture Recognition.
Hui Li1, Yao Lu1, Hongqiao Yan1
1School of Sport Communication and Information Technology, Shandong Sport University, Jinan 250000, China.
This study introduces an intelligent e-sports training system using gesture recognition to assess player performance. The system employs an improved feature extraction algorithm and optical flow tracking for pose calculation, demonstrating effectiveness in enhancing e-sports training.
Area of Science:
- Computer Science
- Human-Computer Interaction
- Sports Science
Background:
- Traditional e-sports training lacks objective performance metrics.
- Intelligent systems can provide real-time feedback for skill improvement.
Purpose of the Study:
- To develop an e-sports training system using intelligent gesture recognition.
- To evaluate player training effects via gesture analysis.
- To propose and validate an improved feature extraction algorithm.
Main Methods:
- Developed an e-sports training system integrating intelligent gesture recognition.
- Proposed an improved SLC-Harris feature extraction algorithm.
- Utilized KLT optical flow for feature point tracking.
- Calculated pure visual pose using epipolar geometry, triangulation, and PnP algorithms.
Main Results:
- The improved SLC-Harris algorithm's feasibility was verified on the EUROC dataset.
- The system successfully tracked feature points and calculated player poses.
- Experimental results indicate the system has a positive effect on e-sports training.
Conclusions:
- The proposed intelligent gesture recognition system offers a viable method for e-sports training.
- The improved feature extraction algorithm enhances system performance.
- This approach provides objective feedback for player development.
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