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Addressing Test Anxiety Using Game-Based Assessment.

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This study explores using gamification in biomedical engineering (BME) education to reduce student test anxiety and improve academic self-perception. Findings suggest game-based assessments offer a promising alternative to traditional exams, with students cautiously optimistic about their benefits.

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Area of Science:

  • Biomedical Engineering Education
  • Educational Psychology

Background:

  • Gamification is an underutilized strategy in higher education.
  • Biomedical engineering (BME) classrooms present an opportunity for gamification integration.
  • Student test anxiety and academic performance perception are key areas for improvement.

Purpose of the Study:

  • To identify and propose methods for integrating gamification in undergraduate BME classrooms.
  • To explore gamification as a tool to alleviate student test anxiety.
  • To enhance student perception of academic performance through game-based learning.

Main Methods:

  • Development and implementation of academic games for BME courses.
  • Utilizing games as an alternative to traditional examinations.
  • Collecting and analyzing student feedback on game-based assessments.

Main Results:

  • Students provided feedback indicating a balanced perspective on game-based evaluations.
  • Initial student attitudes towards gamified assessments were positive.
  • Cautious optimism was observed regarding the use of games for testing and evaluation.

Conclusions:

  • Gamification presents a viable strategy to support student mental health in BME.
  • Game-based assessments can be effectively implemented as alternatives to traditional exams.
  • Further exploration and adoption of gamification in BME curricula are warranted.