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Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
Published on: December 16, 2010
Leonardo O Mendes1, Leonardo R Cunha1, Renio S Mendes1
1Physics Department and National Institute of Science and Technology for Complex Systems, State University of Maringá, Maringá 87020-900, PR, Brazil.
Video game popularity on Steam shows linear growth in players and categories, with exponential growth in new game releases. A refined model using Box-Cox transformations quantifies memory effects in game popularity.
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