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Benchmarking Perturbation-Based Saliency Maps for Explaining Atari Agents.

Tobias Huber1, Benedikt Limmer1, Elisabeth André1

  • 1Chair for Human-Centered Artificial Intelligence, University of Augsburg, Augsburg, Germany.

Frontiers in Artificial Intelligence
|August 1, 2022
PubMed
Summary
This summary is machine-generated.

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This study computationally evaluates saliency maps for Deep Reinforcement Learning (DRL) agents, finding that some methods need adjustments for accurate analysis of agent decisions and value estimation.

Area of Science:

  • Artificial Intelligence
  • Machine Learning
  • Deep Reinforcement Learning

Background:

  • Saliency maps explain Deep Reinforcement Learning (DRL) agent behavior by highlighting pixel importance.
  • Existing methods lack computational evaluation for DRL agents, especially considering their policy-based decision-making.

Purpose of the Study:

  • To computationally evaluate and compare perturbation-based saliency map approaches for DRL agents.
  • To assess the fidelity and parameter dependence of these saliency maps.

Main Methods:

  • Compared five perturbation-based saliency map approaches on DRL agents trained on Atari games.
  • Used sanity checks (parameter dependence) and input degradation (fidelity) as evaluation metrics.

Main Results:

Keywords:
deep reinforcement learningexplainable artificial intelligence (XAI)explainable reinforcement learningfeature attributioninterpretable machine learningsaliency maps

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  • A popular noise-based saliency method showed low dependence on output layer parameters, which was improved by focusing on specific actions.
  • Identified factors influencing saliency map choice based on whether analyzing action choice or state value estimation.

Conclusions:

  • Saliency map evaluation for DRL requires methods sensitive to policy and value functions.
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