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Updated: Sep 2, 2025

Creating Virtual-hand and Virtual-face Illusions to Investigate Self-representation
Published on: March 1, 2017
Paul A Warren1, Graham Bell1, Yu Li1
1Virtual Reality Research (VR2) Facility, Division of Neuroscience and Experimental Psychology, 12203University of Manchester, Manchester, UK.
Participants perceived objects as stable when they moved with them, with virtual reality revealing smaller biases and higher sensitivity during self-propelled movements due to efference copy and visual cues.
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