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Metacognition, Desire Thinking and Craving in Problematic Video Game Use
Jack Bonner1, Andrew Allen1, Mary Katsikitis1,2
1School of Health and Behavioural Sciences, University of the Sunshine Coast, 90 Sippy Downs Drive, Sippy Downs, QLD 4556 Australia.
Journal of Technology in Behavioral Science
|August 29, 2022
Summary
Problematic gaming is linked to metacognitive processes and specific motives. Understanding these factors, like escapism, is key to addressing gaming disorder and cravings.
Area of Science:
- Psychology
- Behavioral Science
- Digital Health
Background:
- Internet gaming disorder (IGD) is a growing concern in contemporary society.
- Metacognitive processes, particularly desire thinking and craving, are implicated in addictive behaviors.
- Understanding the interplay between gaming motives and metacognition is crucial for effective interventions.
Purpose of the Study:
- To evaluate the metacognitive model of desire thinking and craving in explaining problematic video game use.
- To investigate how specific gaming motives influence positive metacognitions about desire thinking.
- To examine the role of psychopathology, such as anger and anxiety, in exacerbating gaming-related cravings.
Main Methods:
- Cross-sectional analysis of data from 186 participants (aged 18-58) meeting criteria for Internet gaming disorder.
- Online survey methodology to collect data on gaming habits, metacognitions, motives, and psychopathology.
- Path analysis and multiple regression were used to test the proposed metacognitive model.
Main Results:
- The metacognitive model of desire thinking and craving significantly predicted gaming-related cognitions and cravings.
- Anger and anxiety were found to amplify metacognitive and cognitive processes underlying cravings in an expanded model.
- Gaming motives such as escapism, coping, and skill development were associated with stronger positive metacognitions about desire thinking.
Conclusions:
- Metacognitions about desire thinking play a significant role in shaping cravings associated with problematic gaming.
- Specific gaming motives, particularly escapism and coping, are linked to heightened metacognitive beliefs that may sustain problematic use.
- Findings underscore the importance of considering individual motives and metacognitive strategies in the assessment and treatment of Internet gaming disorder.
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